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Thread Statistics | Show CCP posts - 0 post(s) |
Horizon Limit
Nexus Balusa Horizon
41
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Posted - 2014.10.17 15:18:00 -
[1] - Quote
That map is awful, delete it.
I'm a workaround
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Horizon Limit
Nexus Balusa Horizon
42
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Posted - 2014.10.17 16:28:00 -
[2] - Quote
Soraya Xel wrote:No need to delete it. While you CPM are here, is it possible to move the underground supply depot to another location in the gallente research lab aka Lag City ?
I'm a workaround
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Horizon Limit
Nexus Balusa Horizon
42
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Posted - 2014.10.17 16:43:00 -
[3] - Quote
Soraya Xel wrote:Horizon Limit wrote:Soraya Xel wrote:No need to delete it. While you CPM are here, is it possible to move the underground supply depot to another location in the gallente research lab aka Lag City ? Not sure you'd be reducing lag by moving it. If anything, you'd be moving the lag elsewhere. There's frame rate fixes in 1.9 I'm hopeful may reduce some of these problems. A more open place would discourage equipment spam imo, i never see the same equipment spam in other maps.
BTW i would move it on the bridge over or between the two stairsways under the bridge, it would still be close to the point but in a more open area.
In the B zone for instance. https://forums.dust514.com/default.aspx?g=posts&t=107480&find=unread
I'm a workaround
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Horizon Limit
Nexus Balusa Horizon
42
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Posted - 2014.10.17 17:43:00 -
[4] - Quote
Soraya Xel wrote:Horizon Limit wrote:A more open place would discourage equipment spam imo, i never see the same equipment spam in other maps.
BTW i would move it on the bridge over or between the two stairsways under the bridge, it would still be close to the point but in a more open area. Honestly, from a graphics/lag standpoint, an enclosed place is generally actually better. Because then you don't need to render those uplinks when you can't see them because you aren't in the room. How well DUST does this is a viable question (and I'm not sure the exact nature of the frame rate fix in 1.9), but generally speaking, things enclosed in smaller spaces tend to be better for game performance. This is logic and probably true, but i think the problem is dictated by players behaviour. In that smaller space people tend to spam as much as they can because it's effective, while in wider areas spam is less effective and less practiced. Probably moving the depot will not solve the problem, but i guess that moving it to a open will lower the player desire or the need to spam.
I'm a workaround
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